using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [CreateAssetMenu(fileName = "LevelServiceEditorSetting", menuName = "Create Scriptable Config/关卡编辑器/服务编辑缓存")]
    public class LevelServiceEditorCache : SerializedScriptableObject
    {
        public Dictionary<string, List<int>> allPathToService = new Dictionary<string, List<int>>();
        public List<string> allExectuionGroupID = new List<string>();
    }
}